Internet of Things
TinkerforgeCode in ActionAbout Me
  • Course Outline
  • 1 - Getting Started
    • Overview
    • Connect to the LED
    • Getting Started
      • Glitch
      • The Application Template
    • Concepts in Programming
      • What is Programming?
      • Variables
      • Functions and Commands
      • Control Structures
      • Loops
      • Objects and Libraries
    • Programming Simple Web Apps
    • Exercises
      • 1.1 Buttons and Inputs
  • 2 - Internet of Things
    • Overview
    • IoT in our Apps
      • Getting Started
        • Hardware Kit
        • Brick Viewer and Daemon
      • Connect to the Devices
        • The Tinkerforge Device Manager
      • Program the Devices
        • RGB LED
        • RGB LED Button
        • OLED Display
        • Sensors
          • Humidity Sensor
          • Ambient Light Sensor
    • Components and Use Cases
    • Exercises
      • 2.1 Lights and Buttons
      • 2.2 Sensors
      • 2.3 Display
  • 3 - Artificial Intelligence
    • Overview
    • AI in our Apps
      • Google's Teachable Machine
      • Face Recognition
      • Training a Custom Model
    • Rules vs. Learning
    • Learning from Data
    • Use Cases
      • Computer Vision
        • Image Classification
        • Handwriting Recognition
    • Machine Learning Algorithms
      • Artificial Neural Networks
      • Decision Trees
      • Logistic Regression
    • Exercises
      • 3.1 Rules vs. Learning
      • 3.2 Fruits and Vegetables
      • 3.3 Face Recognition
      • 3.4 A Classifier for Iris
  • 4 - Cloud & APIs
    • Overview
    • APIs in our Apps
    • Cloud and APIs
      • Weather API
      • NASA Open APIs
      • EDAMAM Nutrition and Recipes API
    • Push Notifications
    • Exercises
  • 5 - App Project
    • Overview
    • Summer 2021
    • Summer 2022
  • Appendix
    • Other Devices
      • Motorized Linear Poti
      • Sound Pressure Sensor
      • NFC Reader
      • Motion Detector
    • UI Features
      • Realtime Charts
      • Countdown Timer
    • Digital Computers
      • Overview
      • The Binary System
      • Code Systems
      • Logic Gates
      • Binary Addition
      • From Analog to Digital
    • Cheat Sheets
    • Projects
      • IoT @ Pickup-Boxes
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  1. 1 - Getting Started

Overview

In the first lesson we take our first steps in programming. We introduce a web-based app template that will be our basis for coding throughout the course.

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Last updated 4 years ago

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The first step in every coding project is to set up the development environment. In our case, the development environment is our (or IDE) and an that will serve us throughout the course.

The we use throughout this course is fully web-based. This means we work with HTML and JavaScript to create our apps. But before that, refreshing some basics of websites is helpful.

Now that we jumped a bit into the cold water (we wrote some JavaScript without knowing anything about programming), it's time to catch up with some basic concepts in programming. These concepts are universal and will be part of our toolkit for the rest of the course.

When learning to program, exercising is the most important thing the world. It's similar to swimming: reading about it won't save you from drowning. Try to solve the exercises to deepen your understanding and extend your programming skills.

code editor
application template
Getting Started
application template
Programming Simple Web Apps
Concepts in Programming
Exercises